![]() On subsequent playthroughs you can experiment, but honestly, only the archer and the knight are expendable, in which case you can replace them with another paladin and sorceror/cleric, respectively.Įach class makes good use of most of the attributes, with only a few being completely irrelevant for that class. On your first playthrough, go with one of each class. ![]() You’ll be cheating yourself out of a large amount of enjoyment by following a guide the first time around. ![]() Feel free to do it anyway, but I urge you to reconsider. The game is by far the most fun if you figure it out on your own, so I recommend you to stop reading this guide after the Useful Spells chapter. Other than first few sections, the rest of this page will majorly spoil Might and Magic Book One to you.
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